βοΈ +385915555078
βοΈ [email protected]
Zagreb, Croatia
πΌ linkedin.com/in/pezui ****
π petrazegnal.com
I have 5 years of experience in UX/UI sesign and graphic design. I have designed UX and UI concepts and features for games, as well as supporting documentation and templates for social media. My work has contributed to increased sales and social media visibility for clients and improved quality-of-life UX features for games. I am very comfortable working in remote settings and collaborating with international teams. I am also ο¬exible with working in different time zones. I am seeking new opportunities to leverage my expertise in the gaming industry
UX/UI ARTIST - Star Trek Online DECA GAMES β’ 04/β24 - 01/β26 CRYPTIC STUDIOS β’ 01/β26 - present
- Designed UX/UI assets for Star Trek Online, creating a large-scale set of in-game icons and banner art to support continuous content releases.
- Created scalable UI assets optimized for multiple platforms, including PC and console.
- Expanded and refined a long-standing UI asset library built over 15 years of live gameplay.
- Designed C-Store marketing previews and icons to support and drive monetization.
- Produced wireframes and high-fidelity mockups for implementation, working closely with designers and engineers
- Onboarded and mentored new UI designer, establishing workflows, quality standards, and best practices.
UX/UI DESIGNER BINARY SPIDERS β’ 02/β24 - 04/β24 (contract work)
- Developing UX concept and features for unannounced sport title
- Designing over 70 wireframes and brought them to life with comprehensive UI style guide
- Designing Main Menus, different Game Modes (Quick Play, Franchise, Build a Team), HUD and other elements
- Day to day communication with the client, giving and receiving feedback and developing ideas
- Daily communication with the teamβs leads, production and UI programmers
UX/UI DESIGNER CRYBABY STUDIOS β’ 01/β24 - present (contract work)
- Conducted thorough research to inform UX/UI design decisions
- Proficient in wireframing, emphasizing iterative revision and feedback
- Developed comprehensive style guides and explored various design styles
- Produced assets with high attention to detail, incorporating revision and feedback
- Created interactive high-fidelity prototypes, refining through feedback loops
- Successfully delivered engine-ready assets and comprehensive design system documentation
UX/UI DESIGNER CARBYNE GAMES β’ 10/β23 - 01/β24 (contract work)
- Developing UI concepts and UX features for heavy metal mech prototype game Advent Guard.
- Designing Main Menus, HUD, Loadout, Inventory system, reticles and cursors
GRAPHIC DESIGNER Freelancing β’ 2020 β present
- Working on different design and illustration projects, mostly branding and packaging, social media, poster design, and promo materials for various industries, from individual clients to big companies.
- Successfully handled multiple projects under tight deadlines and increased sales for clients.